Part 2 (Oct 8th) Part 3 (Oct 9th) Hey, while streaming with a friend last.Eldritch Blast: The Arcane Warlock’s Eldritch Blast is a torrent of magical energy. And also prevent an insanely long post. Separate posts help define what are old (and possibly fixed) and new issues.Rather than immunity to an element, his saving throw bonus vs arcane spells becomes +8.Arcane Warding - Lesser, 1st. He also gains resistance to force damage.Dark Ascension: The Warlock’s type changes to Outsider with the Aether, Elemental, and Extraplanar subtypes. At level 10 this increases to +4, and at level 15 it becomes +6. At 5th level, he receives a +2 insight bonus to all saving throws against arcane spells. Additional hits do not increase this effect in any way.Dark Resistance: The Warlock gains DR/ Magic. In addition, if the Warlock’s Eldritch Blast successfully strikes a creature, that creature’s spell resistance is reduced by 5 until the end of the Warlock’s next turn.
![]() Using A Greatsword Thats Bigger Than Your Base Size Increases Dmg By 1D6 Torrent Of MagicalThis invocation manifests as a semi-translucent shield that follows the Warlock's person. It grants a +4 armor bonus, +1 for every 4 levels of Warlock, to a maximum of +9 at level 20 and can only be cast on yourself.Shattershield - Lesser, 1st. This invocation functions as mage armor except as noted here. ![]() ![]() You may only use this invocation once per hour. If the globe is destroyed (as per Ablative Sphere) all of the effects end. This sphere functions as a globe of invulnerability, antilife shell, and ablative sphere. When you use this invocation, a shimmering, immobile sphere of force surrounds you to a 10-foot radius. This invocation conjures a globe of force to protect you from physical and magical assault. In addition, any creature that takes an attack of opportunity against you with a non-reach melee weapon or natural weapon takes a -2 penalty on the attack roll.Nethys’s Emergency Warding - Fell, 7th. Finally, you cannot leave the globe while it is active.Dragons are ancient and powerful creatures, paragons of magical power. Momentum is not preserved this way, so casting it before hitting the ground is a viable way to survive a great fall. The globe extends an equal distance below you, forming a perfect sphere if you use this ability while airborne the sphere will float in place, and you will float in its center. Best video editing software for gopro for macThis becomes Magic and Bludgeoning at 15th level, as their body begins to develop scales that resist blades, but which can succumb to concussive force. This determines many of their pact abilities.Eldritch Blast: The Draconic Warlock’s Eldritch Blast is d8’s elemental damage the same as their patron dragon’s breath weapon.Dark Resistance: The Warlock gains DR/Magic. This is one of the only pacts that can be good in alignment because even the most benevolent of wyrms are prone to the same draconic pride that leads their evil kin to enter into such bargains though good dragons are far more discerning about who they share their power with, making certain to only grant it to those who will use it wisely.Special: At 1st level, the Warlock selects a Metallic, Chromatic, and Primal (except Umbral or Crystal) Dragon as their Patron Dragon. The warlock can suppress or resume it as a swift action.Aura of Reverence - Lesser, 1st Your regal countenance and the air of power that surrounds you leaves those that you interact with awestruck. This Invocation is a constant, spell-like ability. The DC of a perception check made to hear your voice is reduced as if the listener were 100 feet closer to you (this cannot reduce the DC below that of a 5 foot distance). In addition, your voice carries further than a lesser mortal’s, even in areas where sound normally cannot pass. You gain a +2 bonus on intimidate and perform (oratory) checks. With this invocation, your voice booms and shakes the ground beneath the feet of your foes. The target must make a Will save or obey your command immediately and to the best of their ability. You must speak clearly and audibly, but it doesn’t matter if your target can actually hear you normally, they will hear your words roaring through their mind. You utter a simple command, consisting of no more than three words, to a target within 30 feet this command must take no more than one round to complete (I.E., “Surrender” is a valid command, but the creature would rescind that surrender on the following round, once the task of “surrendering” was complete). With this invocation, you simply speak a command, but your target hears your words as a terrible, earth-shaking roar that compels his obedience. This is a passive, Spell-Like Ability.Roar of Command - Minor, 2nd. If this would raise it above Helpful, you receive a +5 bonus on all future diplomacy checks with that creature until its attitude drops below Helpful, and the DC of any charm effects that you cast on the creature (including from magic items such as wands or scrolls, invocations, or other sources) is increased by one. If this save is successful, they may attack unhindered and are unaffected by this casting of this invocation. Any creature within 30 feet who attempts to make a melee or ranged attack against you or cast a harmful spell on you must make a Will save. You exude an aura of might that cows those who would dare lay their hands upon you. No creature can be successfully targeted by this ability more than once in a 24 hour period.Cowing Aura - Major, 4th. Self-destructive commands fail automatically. You call upon the fury of a raging dragon to assault your foes with the element of your Patron Dragon. If you perform a hostile action against a creature (attack it, use an invocation on it, etc.), this effect ends immediately.Dragonstorm - Fell, 9th. This effect lasts for a number of rounds equal to your Charisma modifier.
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